THE GROUP, IN REAL TIME
Every hit counts.
Waiting for your combat stream.
↗ LIVE FROM NORRATH
GROUP DPS
—Waiting for combatTOTAL DAMAGE
—Observed in the logCOMBAT TIME
—Latest encounterCONTRIBUTORS
—Nearby players & petsENCOUNTER
Ready when you are
PLAYERDAMAGE / DPS
Enable
Your next fight will appear here automatically.
/log on in EQ Legends.Your next fight will appear here automatically.
How the meter counts
DPS uses the same encounter duration for every player. Today divides total damage by total combat time, excluding breaks between fights. Encounters close after 10 seconds without damage.
This is what the streaming client can see: range and in-game filters can hide damage. Nearby players are identified by name heuristics, so named NPCs can appear; enter your group names above for an exact roster. Known pets are credited to their owners. Unidentified pets remain separate.
Only combat summaries are published. Chat and raw log lines stay on the computer.